

Lastly, there’s Evasion, which drastically lowers the Skill’s cooldown period. Your aim is to obliterate them by targeting their weak spots without giving them the time to counter any of your shots. Weapon Handling works really well with Critical Hit Rate and Burst Rifles because while you’re gunning down enemies in quick succession, you also inflict massive critical damage in the process. It works towards your advantage since you’ll want to reload your Burst Rifle in a millisecond to improve the speed at which you shoot. This Skill allows you to reload and swap Weapons at lightning speed, allowing for very little wait time.

On the other hand, if it’s a simple Feral that deals Melee Damage then opting to increase Critical Hit Rate should easily wipe them out. If you’re up against the Turbo Keesh who lunges next to you, you’ll focus on improving Evasion so you can quickly dodge their attacks. For instance, I’d prefer to start out with Weapon Handling at around 5 to 10 points, followed by Critical Hit Rate, and then Evasion but the order can change depending on the type of enemies I’m facing. Among the 8 Skills in The Ascent, you’d want to focus on Weapon Handling, Critical Hit Rate, and Evasion the most.Īt lower levels, you’ll have to manage the points you’ll be investing in each of these Skills as it differs every now and then based on your needs. Furthermore, each Skill influences Attributes that determine the effectiveness of your Augmentations or special abilities. Take note that you can also gain additional Skill Points through exploration. Critical Commando Rifle | Character Creation (Skills and Attributes)Įvery time you level up, you gain 3 Skill Points, which you can then use to allocate to one or several Skills of your choice. Doing so also destroys nearby enemies while providing you the extra time you need to hide behind a cover. This stops them in their tracks and makes them susceptible to exploding as long as you deal sufficient damage. Additionally, with Joyrun Dragon, you can summon a dragon to inflict stasis against multiple targets in front of you. With your Mono Ranger Augmentation, you’re able to deploy a monobot who is equally as adept at using a Rifle to quell the growing number of enemies coming at you. This shouldn’t be an issue given your quick evasive movements that protects you from the majority of incoming attacks. Unlike the Shotgun Slammer Build, you’ll want to be patient in shooting enemies from behind covers and from a distance due to your comparatively lower HP. The Critical Commando Rifle Build specializes in dealing great critical damage in quick succession because of its Burst Rifle Proficiency. The Ascent Best Builds: Critical Commando Rifle Build If you’ve been looking for a way to annihilate enemies from a distance while being agile in order to dodge attacks, then this guide is for you.


I’ll share the Skills and Attributes you should focus on, the Augmentations you’ll pair with these, and the Tactical Gear, Weapons and Armor that work well for this Build. In this The Ascent Build Guide, I’m going to show you my Critical Commando Rifle Build, which primarily uses Burst Rifles to deal massive amounts of critical damage.
